// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for WmfMedia #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef WMFMEDIA_API #undef WMFMEDIA_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "WmfMedia" #define UE_PLUGIN_NAME "WmfMedia" #define MEDIAUTILS_API DLLIMPORT #define MEDIAUTILS_NON_ATTRIBUTED_API DLLIMPORT #define MEDIA_API DLLIMPORT #define MEDIA_NON_ATTRIBUTED_API DLLIMPORT #define D3D11RHI_API DLLIMPORT #define D3D11RHI_NON_ATTRIBUTED_API DLLIMPORT #define WMFMEDIA_API DLLEXPORT #define WMFMEDIA_NON_ATTRIBUTED_API DLLEXPORT #define WMFMEDIAFACTORY_API DLLIMPORT #define WMFMEDIAFACTORY_NON_ATTRIBUTED_API DLLIMPORT