// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VulkanRHI #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef VULKANRHI_API #undef VULKANRHI_NON_ATTRIBUTED_API #define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1 #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define VK_USE_PLATFORM_WIN32_KHR 1 #define VK_USE_PLATFORM_WIN32_KHX 1 #define UE_MODULE_NAME "VulkanRHI" #define UE_PLUGIN_NAME "" #define WITH_AMD_AGS 1 #define RHICORE_PLATFORM_DXGI_H #define RHICORE_API DLLIMPORT #define RHICORE_NON_ATTRIBUTED_API DLLIMPORT #define PRELOADSCREEN_API DLLIMPORT #define PRELOADSCREEN_NON_ATTRIBUTED_API DLLIMPORT #define BUILDSETTINGS_API DLLIMPORT #define BUILDSETTINGS_NON_ATTRIBUTED_API DLLIMPORT #define NV_AFTERMATH 1 #define VULKANRHI_API DLLEXPORT #define VULKANRHI_NON_ATTRIBUTED_API DLLEXPORT