// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/UnrealEdTypes.cpp" #include "Editor/UnrealEd/Private/UnrealWidget.cpp" #include "Editor/UnrealEd/Private/UnrealWidgetRender.cpp" #include "Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp" #include "Editor/UnrealEd/Private/Utils.cpp" #include "Editor/UnrealEd/Private/VertexSnapping.cpp" #include "Editor/UnrealEd/Private/ViewportClientNavigationHelper.cpp" #include "Editor/UnrealEd/Private/ViewportSelectionUtilities.cpp" #include "Editor/UnrealEd/Private/ViewportToolbar/UnrealEdViewportToolbar.cpp" #include "Editor/UnrealEd/Private/ViewportToolbar/UnrealEdViewportToolbarContext.cpp" #include "Editor/UnrealEd/Private/VolumeTexturePreview.cpp" #include "Editor/UnrealEd/Private/WidgetModeManager.cpp" #include "Editor/UnrealEd/Private/WorkflowCentricApplication.cpp" #include "Editor/UnrealEd/Private/WorkflowOrientedApp/SContentReference.cpp"