// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/Toolkits/SStandaloneAssetEditorToolkitHost.cpp" #include "Editor/UnrealEd/Private/Tools/AssetEditorContextObject.cpp" #include "Editor/UnrealEd/Private/Tools/BaseAssetToolkit.cpp" #include "Editor/UnrealEd/Private/Tools/DefaultEdMode.cpp" #include "Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp" #include "Editor/UnrealEd/Private/Tools/EdModeInteractiveToolsContext.cpp" #include "Editor/UnrealEd/Private/Tools/LegacyEdMode.cpp" #include "Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp" #include "Editor/UnrealEd/Private/Tools/StandardToolModeCommands.cpp" #include "Editor/UnrealEd/Private/Tools/UAssetEditor.cpp" #include "Editor/UnrealEd/Private/Tools/UEdMode.cpp" #include "Editor/UnrealEd/Private/UnrealEdEngine.cpp" #include "Editor/UnrealEd/Private/UnrealEdGlobals.cpp" #include "Editor/UnrealEd/Private/UnrealEdMisc.cpp" #include "Editor/UnrealEd/Private/UnrealEdSrv.cpp"