// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/SnappingUtils.cpp" #include "Editor/UnrealEd/Private/SourceCodeNavigation.cpp" #include "Editor/UnrealEd/Private/SScalabilitySettings.cpp" #include "Editor/UnrealEd/Private/SSkeletonWidget.cpp" #include "Editor/UnrealEd/Private/SSocketManager.cpp" #include "Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingDebug.cpp" #include "Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingExport.cpp" #include "Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp" #include "Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingTextureMapping.cpp" #include "Editor/UnrealEd/Private/StaticMeshEdit.cpp" #include "Editor/UnrealEd/Private/STransformViewportToolbar.cpp" #include "Editor/UnrealEd/Private/Subsystems/ActorEditorContextSubsystem.cpp"