// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/PreferenceStubs.cpp" #include "Editor/UnrealEd/Private/PreviewMaterial.cpp" #include "Editor/UnrealEd/Private/PropertyEditorTestObject.cpp" #include "Editor/UnrealEd/Private/PropertyInfoViewStyle.cpp" #include "Editor/UnrealEd/Private/RayTracingDebugVisualizationMenuCommands.cpp" #include "Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp" #include "Editor/UnrealEd/Private/ReferenceInfoUtils.cpp" #include "Editor/UnrealEd/Private/SActorEditorContext.cpp" #include "Editor/UnrealEd/Private/SAssetEditorViewport.cpp" #include "Editor/UnrealEd/Private/SAssetThumbnailEditModeTools.cpp" #include "Editor/UnrealEd/Private/SClassPickerDialog.cpp" #include "Editor/UnrealEd/Private/SColorGradientEditor.cpp" #include "Editor/UnrealEd/Private/SCommonEditorViewportToolbarBase.cpp" #include "Editor/UnrealEd/Private/SComponentClassCombo.cpp" #include "Editor/UnrealEd/Private/ScopedTransaction.cpp" #include "Editor/UnrealEd/Private/SCreateAssetFromObject.cpp" #include "Editor/UnrealEd/Private/SCSVImportOptions.cpp" #include "Editor/UnrealEd/Private/SCurveEditor.cpp"