// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/PackageAutoSaver.cpp" #include "Editor/UnrealEd/Private/PackageBackup.cpp" #include "Editor/UnrealEd/Private/PackageRestore.cpp" #include "Editor/UnrealEd/Private/PackageSourceControlHelper.cpp" #include "Editor/UnrealEd/Private/PackageTools.cpp" #include "Editor/UnrealEd/Private/ParamParser.cpp" #include "Editor/UnrealEd/Private/PerformanceMonitor.cpp" #include "Editor/UnrealEd/Private/PhysicalMaterialMaskImport.cpp" #include "Editor/UnrealEd/Private/PhysicsManipulationMode.cpp" #include "Editor/UnrealEd/Private/PipelineCacheChunkDataGenerator.cpp" #include "Editor/UnrealEd/Private/PlayLevel.cpp" #include "Editor/UnrealEd/Private/PlayLevelNewProcess.cpp" #include "Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp"