// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp" #include "Editor/UnrealEd/Private/Instances/EditorPlacementSettings.cpp" #include "Editor/UnrealEd/Private/IPIEAuthorizer.cpp" #include "Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp"