// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/Factories/EditorMorphFactory.cpp" #include "Editor/UnrealEd/Private/Factories/EditorStaticMeshFactory.cpp" #include "Editor/UnrealEd/Private/Factories/Factory.cpp" #include "Editor/UnrealEd/Private/Factories/InterchangeReimportHandler.cpp" #include "Editor/UnrealEd/Private/Factories/LightWeightInstanceFactory.cpp" #include "Editor/UnrealEd/Private/Factories/MaterialImportHelpers.cpp" #include "Editor/UnrealEd/Private/Factories/MeshDeformerCollectionFactory.cpp" #include "Editor/UnrealEd/Private/Factories/MirrorDataTableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/PackFactory.cpp" #include "Editor/UnrealEd/Private/Factories/PhysicsAssetFactory.cpp" #include "Editor/UnrealEd/Private/Factories/PoseAssetFactory.cpp" #include "Editor/UnrealEd/Private/Factories/SkeletonFactory.cpp" #include "Editor/UnrealEd/Private/Factories/SlateBrushAssetFactory.cpp" #include "Editor/UnrealEd/Private/Factories/SlateWidgetStyleAssetFactory.cpp" #include "Editor/UnrealEd/Private/Factories/SparseVolumeTextureMaterialFactory.cpp" #include "Editor/UnrealEd/Private/Factories/Texture2DArrayFactory.cpp" #include "Editor/UnrealEd/Private/Factories/TextureCubeArrayFactory.cpp" #include "Editor/UnrealEd/Private/Factories/TIFFLoader.cpp" #include "Editor/UnrealEd/Private/Factories/TransformProviderFactory.cpp" #include "Editor/UnrealEd/Private/Factories/TTFontImport.cpp" #include "Editor/UnrealEd/Private/Factories/VariableFrameStrippingSettingsFactory.cpp" #include "Editor/UnrealEd/Private/Factories/VectorFieldFactory.cpp" #include "Editor/UnrealEd/Private/Factories/VolumeTextureFactory.cpp" #include "Editor/UnrealEd/Private/Factories/WorldFactory.cpp" #include "Editor/UnrealEd/Private/FbxAnimUtils.cpp" #include "Editor/UnrealEd/Private/FbxMeshUtils.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxAnimationExport.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxAnimSequenceImportData.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxAssetImportData.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxCompareWindow.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxExportOption.cpp" #include "Editor/UnrealEd/Private/Fbx/FbxExportOptionsWindow.cpp"