// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/EditorViewportLayoutThreePanes.cpp" #include "Editor/UnrealEd/Private/EditorViewportLayoutTwoPanes.cpp" #include "Editor/UnrealEd/Private/EditorViewportSelectability.cpp" #include "Editor/UnrealEd/Private/EditorViewportSelectabilityBridge.cpp" #include "Editor/UnrealEd/Private/EditorViewportTabContent.cpp" #include "Editor/UnrealEd/Private/EditorWorldExtension.cpp" #include "Editor/UnrealEd/Private/EditorWorldUtils.cpp" #include "Editor/UnrealEd/Private/Editor/ActorPositioning.cpp" #include "Editor/UnrealEd/Private/Editor/ObjectPositioning.cpp" #include "Editor/UnrealEd/Private/EdMode.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementDetailsInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorAssetDataInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorCopyAndPaste.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorSelectionInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorViewportInteractionCustomization.cpp" #include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorWorldInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Component/ComponentElementDetailsInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorCopyAndPaste.cpp" #include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorSelectionInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorViewportInteractionCustomization.cpp" #include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorWorldInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Framework/EditorElements.cpp" #include "Editor/UnrealEd/Private/Elements/Object/ObjectElementDetailsInterface.cpp" #include "Editor/UnrealEd/Private/Elements/Object/ObjectElementEditorSelectionInterface.cpp" #include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementDetailsInterface.cpp" #include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementDetailsProxyObject.cpp" #include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.cpp" #include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp" #include "Editor/UnrealEd/Private/Factories/ActorFactory.cpp" #include "Editor/UnrealEd/Private/Factories/ActorFactoryPointLight.cpp" #include "Editor/UnrealEd/Private/Factories/ActorFactoryRectLight.cpp" #include "Editor/UnrealEd/Private/Factories/ActorFactorySpotLight.cpp" #include "Editor/UnrealEd/Private/Factories/AnimBankFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimBlueprintFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimBoneCompressionSettingsFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimCompositeFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimCurveCompressionSettingsFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimMontageFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimSequenceFactory.cpp" #include "Editor/UnrealEd/Private/Factories/AnimStreamableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/CompositeCurveTableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/CompositeDataTableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/CSVImportFactory.cpp" #include "Editor/UnrealEd/Private/Factories/CurveTableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/DataTableFactory.cpp" #include "Editor/UnrealEd/Private/Factories/EditorFactories.cpp"