// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/EditorCategoryUtils.cpp" #include "Editor/UnrealEd/Private/EditorClassUtils.cpp" #include "Editor/UnrealEd/Private/EditorCommandLineUtils.cpp" #include "Editor/UnrealEd/Private/EditorComponents.cpp" #include "Editor/UnrealEd/Private/EditorConstraints.cpp" #include "Editor/UnrealEd/Private/EditorCsg.cpp" #include "Editor/UnrealEd/Private/EditorDirectories.cpp" #include "Editor/UnrealEd/Private/EditorDomain/BulkDataRegistryImpl.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorBuildInputResolver.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorDomain.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorDomainArchive.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorDomainSave.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorDomainSaveCommandlet.cpp" #include "Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp" #include "Editor/UnrealEd/Private/EditorDragTools.cpp" #include "Editor/UnrealEd/Private/EditorEngine.cpp"