// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/Commandlets/GenerateTextLocalizationResourceCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/IChunkDataGenerator.cpp" #include "Editor/UnrealEd/Private/Commandlets/ImportAssetsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/ImportDialogueScriptCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/ImportLocalizedDialogueCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/InternationalizationExportCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/IoStoreCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/MaterialLayerUsageCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/MergeShaderPipelineCachesCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp" #include "Editor/UnrealEd/Private/Commandlets/ParticleSystemAuditCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/PopulateDialogueWaveFromCharacterSheetCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/ReplaceAssetsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/SavePackageUtilitiesCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/ShaderCodeLibraryToolsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/StabilizeLocalizationKeys.cpp" #include "Editor/UnrealEd/Private/Commandlets/SubstrateCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/SummarizeTraceCommandlet.cpp"