// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/Commandlets/GatherTextCommandletBase.cpp" #include "Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GatherTextFromMetadataCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceTest.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateAssetManifestCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateBlueprintAPICommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateDistillFileSetsCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateGatherArchiveCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateGatherManifestCommandlet.cpp" #include "Editor/UnrealEd/Private/Commandlets/GenerateTextLocalizationReportCommandlet.cpp"