// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/Sequencer/Private/SkeletalMeshComponentSchema.cpp" #include "Editor/Sequencer/Private/SKeyAreaEditorSwitcher.cpp" #include "Editor/Sequencer/Private/SObjectBindingTagManager.cpp" #include "Editor/Sequencer/Private/SSequencer.cpp" #include "Editor/Sequencer/Private/SSequencerBakeTransform.cpp" #include "Editor/Sequencer/Private/SSequencerDebugVisualizer.cpp" #include "Editor/Sequencer/Private/SSequencerGroupManager.cpp" #include "Editor/Sequencer/Private/SSequencerHierarchyBrowser.cpp" #include "Editor/Sequencer/Private/SSequencerPlayRateCombo.cpp" #include "Editor/Sequencer/Private/SSequencerSection.cpp" #include "Editor/Sequencer/Private/SSequencerSectionOverlay.cpp" #include "Editor/Sequencer/Private/SSequencerShotFilterOverlay.cpp" #include "Editor/Sequencer/Private/SSequencerStretchBox.cpp" #include "Editor/Sequencer/Private/SSequencerTimePanel.cpp" #include "Editor/Sequencer/Private/SSequencerTransformBox.cpp" #include "Editor/Sequencer/Private/SSequencerTreeFilterStatusBar.cpp" #include "Editor/Sequencer/Private/Tools/DragOperation_Stretch.cpp" #include "Editor/Sequencer/Private/Tools/EditToolDragOperations.cpp"