// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RigLogicLibTest #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef RIGLOGICLIBTEST_API #undef RIGLOGICLIBTEST_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define GTEST_OS_WINDOWS 1 #define RL_BUILD_WITH_XYZ_ROTATION_ORDER 1 #define RL_BUILD_WITH_SSE 1 #define RIGLOGIC_MODULE_DISCARD 1 #define UE_MODULE_NAME "RigLogicLibTest" #define UE_PLUGIN_NAME "RigLogic" #define RIGLOGICLIBTEST_API DLLEXPORT #define RIGLOGICLIBTEST_NON_ATTRIBUTED_API DLLEXPORT #define WITH_GOOGLE_MOCK 1 #define WITH_GOOGLE_TEST 1 #define GTEST_HAS_POSIX_RE 0