// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/DBufferTextures.cpp" #include "Runtime/Renderer/Private/DebugProbeRendering.cpp" #include "Runtime/Renderer/Private/DebugViewModeRendering.cpp" #include "Runtime/Renderer/Private/DecalRenderingCommon.cpp" #include "Runtime/Renderer/Private/DecalRenderingShared.cpp" #include "Runtime/Renderer/Private/DeferredShadingRenderer.cpp" #include "Runtime/Renderer/Private/DepthCopy.cpp" #include "Runtime/Renderer/Private/DepthRendering.cpp" #include "Runtime/Renderer/Private/DistanceFieldAmbientOcclusion.cpp"