// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/MobileBasePass.cpp" #include "Runtime/Renderer/Private/MobileBasePassRendering.cpp" #include "Runtime/Renderer/Private/MobileDecalRendering.cpp" #include "Runtime/Renderer/Private/MobileDeferredShadingPass.cpp" #include "Runtime/Renderer/Private/MobileDistortionPass.cpp" #include "Runtime/Renderer/Private/MobileFogRendering.cpp" #include "Runtime/Renderer/Private/MobileLocalLightsBuffer.cpp" #include "Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.cpp" #include "Runtime/Renderer/Private/MobileSeparateTranslucencyPass.cpp" #include "Runtime/Renderer/Private/MobileShadingRenderer.cpp" #include "Runtime/Renderer/Private/MobileSingleLayerWaterRendering.cpp" #include "Runtime/Renderer/Private/MobileSSR.cpp" #include "Runtime/Renderer/Private/MobileTranslucentRendering.cpp" #include "Runtime/Renderer/Private/Nanite/Nanite.cpp" #include "Runtime/Renderer/Private/Nanite/NaniteComposition.cpp"