// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/Persona/Private/SAnimSegmentsPanel.cpp" #include "Editor/Persona/Private/SAnimSequenceCurveEditor.cpp" #include "Editor/Persona/Private/SAnimStreamableEditor.cpp" #include "Editor/Persona/Private/SAnimTimingPanel.cpp" #include "Editor/Persona/Private/SAnimTrackPanel.cpp" #include "Editor/Persona/Private/SAssetFamilyShortcutBar.cpp" #include "Editor/Persona/Private/SBoneMappingBase.cpp" #include "Editor/Persona/Private/SCreateClothingSettingsPanel.cpp" #include "Editor/Persona/Private/Shared/BoneSelectionWidget.cpp" #include "Editor/Persona/Private/Shared/ReferenceSectionSelectionWidget.cpp" #include "Editor/Persona/Private/SkeletalMeshReferenceSectionDetails.cpp" #include "Editor/Persona/Private/SkeletalMeshSocketDetails.cpp" #include "Editor/Persona/Private/SkeletonSelectionEditMode.cpp" #include "Editor/Persona/Private/SkinWeightProfileCustomization.cpp" #include "Editor/Persona/Private/SkinWeightProfileHelpers.cpp" #include "Editor/Persona/Private/SMontageEditor.cpp" #include "Editor/Persona/Private/SMorphTargetViewer.cpp" #include "Editor/Persona/Private/SPersonaDetails.cpp" #include "Editor/Persona/Private/SPersonaToolBox.cpp" #include "Editor/Persona/Private/SPoseEditor.cpp" #include "Editor/Persona/Private/SPoseWatchManager.cpp" #include "Editor/Persona/Private/SPoseWatchManagerTreeView.cpp" #include "Editor/Persona/Private/SPoseWatchPicker.cpp" #include "Editor/Persona/Private/SRenameMorphTargetDialog.cpp" #include "Editor/Persona/Private/SRetargetSources.cpp" #include "Editor/Persona/Private/SRetargetSourceWindow.cpp" #include "Editor/Persona/Private/SSequenceEditor.cpp" #include "Editor/Persona/Private/SSkeletonAnimNotifies.cpp"