// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/Persona/Private/PersonaPreviewSceneAnimationController.cpp" #include "Editor/Persona/Private/PersonaPreviewSceneController.cpp" #include "Editor/Persona/Private/PersonaPreviewSceneDefaultController.cpp" #include "Editor/Persona/Private/PersonaPreviewSceneRefPoseController.cpp" #include "Editor/Persona/Private/PersonaPreviewSceneSkelMeshInstanceController.cpp" #include "Editor/Persona/Private/PersonaSelectionProxies.cpp" #include "Editor/Persona/Private/PersonaToolkit.cpp" #include "Editor/Persona/Private/PersonaToolMenuContext.cpp" #include "Editor/Persona/Private/PersonaUtils.cpp" #include "Editor/Persona/Private/PhysicsAssetRenderUtils.cpp" #include "Editor/Persona/Private/PoseEditorCommands.cpp" #include "Editor/Persona/Private/PoseWatchManagerColumnColor.cpp" #include "Editor/Persona/Private/PoseWatchManagerColumnLabel.cpp" #include "Editor/Persona/Private/PoseWatchManagerColumnVisibility.cpp" #include "Editor/Persona/Private/PoseWatchManagerDefaultHierarchy.cpp" #include "Editor/Persona/Private/PoseWatchManagerDefaultMode.cpp" #include "Editor/Persona/Private/PoseWatchManagerDragDrop.cpp" #include "Editor/Persona/Private/PoseWatchManagerElementTreeItem.cpp" #include "Editor/Persona/Private/PoseWatchManagerFolderTreeItem.cpp" #include "Editor/Persona/Private/PoseWatchManagerPoseWatchTreeItem.cpp" #include "Editor/Persona/Private/PoseWatchManagerStandaloneTypes.cpp" #include "Editor/Persona/Private/PreviewSceneCustomizations.cpp" #include "Editor/Persona/Private/SAnimAssetFindReplace.cpp" #include "Editor/Persona/Private/SAnimationBlendSpace.cpp" #include "Editor/Persona/Private/SAnimationBlendSpaceGridWidget.cpp" #include "Editor/Persona/Private/SAnimationDlgs.cpp" #include "Editor/Persona/Private/SAnimationEditorViewport.cpp"