// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NaniteBuilder/PerModuleInline.gen.cpp" #include "Developer/NaniteBuilder/Private/BVHCluster.cpp" #include "Developer/NaniteBuilder/Private/Cluster.cpp" #include "Developer/NaniteBuilder/Private/ClusterDAG.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncode.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeConstrain.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeFixup.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeGeometryData.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeHierarchy.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeMaterial.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodePageAssignment.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeRayTracing.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeSkinning.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeTriStrip.cpp" #include "Developer/NaniteBuilder/Private/Encode/NaniteEncodeVertReuseBatch.cpp" #include "Developer/NaniteBuilder/Private/GraphPartitioner.cpp" #include "Developer/NaniteBuilder/Private/ImposterAtlas.cpp" #include "Developer/NaniteBuilder/Private/NaniteAssemblyBuild.cpp" #include "Developer/NaniteBuilder/Private/NaniteBuilder.cpp" #include "Developer/NaniteBuilder/Private/NaniteDisplace.cpp" #include "Developer/NaniteBuilder/Private/NaniteRaytracingScene.cpp"