// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MeshPaintingToolset #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef MESHPAINTINGTOOLSET_API #undef MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "MeshPaintingToolset" #define UE_PLUGIN_NAME "MeshPainting" #define INTERCHANGEPIPELINES_API DLLIMPORT #define INTERCHANGEPIPELINES_NON_ATTRIBUTED_API DLLIMPORT #define INTERCHANGECOMMON_API DLLIMPORT #define INTERCHANGECOMMON_NON_ATTRIBUTED_API DLLIMPORT #define INTERCHANGEFACTORYNODES_API DLLIMPORT #define INTERCHANGEFACTORYNODES_NON_ATTRIBUTED_API DLLIMPORT #define CINEMATICCAMERA_API DLLIMPORT #define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT #define INTERCHANGENODES_API DLLIMPORT #define INTERCHANGENODES_NON_ATTRIBUTED_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define VARIANTMANAGERCONTENT_API DLLIMPORT #define VARIANTMANAGERCONTENT_NON_ATTRIBUTED_API DLLIMPORT #define MESHPAINTINGTOOLSET_API DLLEXPORT #define MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API DLLEXPORT #define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT #define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT