// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshPaint/UHT/MeshPaint.init.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshPaint/UHT/MeshPaintTypes.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshPaint/PerModuleInline.gen.cpp" #include "Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp" #include "Editor/MeshPaint/Private/IMeshPainter.cpp" #include "Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp" #include "Editor/MeshPaint/Private/IMeshPaintMode.cpp" #include "Editor/MeshPaint/Private/ImportVertexColorOptionsCustomization.cpp" #include "Editor/MeshPaint/Private/MeshPaintAdapterFactory.cpp" #include "Editor/MeshPaint/Private/MeshPainterCommands.cpp" #include "Editor/MeshPaint/Private/MeshPaintHelpers.cpp" #include "Editor/MeshPaint/Private/MeshPaintModule.cpp" #include "Editor/MeshPaint/Private/MeshPaintSettings.cpp" #include "Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp" #include "Editor/MeshPaint/Private/MeshPaintSplineMeshAdapter.cpp" #include "Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp" #include "Editor/MeshPaint/Private/SImportVertexColorOptions.cpp" #include "Editor/MeshPaint/Private/TexturePaintHelpers.cpp"