// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT/MaterialShaderQualitySettings.init.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT/ShaderPlatformQualitySettings.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MSQS/PerModuleInline.gen.cpp" #include "Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettings.cpp" #include "Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettingsCustomization.cpp" #include "Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettingsModule.cpp"