// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Localization #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef LOCALIZATION_API #undef LOCALIZATION_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "Localization" #define UE_PLUGIN_NAME "" #define DESKTOPPLATFORM_API DLLIMPORT #define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define SOURCE_CONTROL_WITH_SLATE 1 #define SOURCECONTROL_API DLLIMPORT #define SOURCECONTROL_NON_ATTRIBUTED_API DLLIMPORT #define DEVELOPERSETTINGS_API DLLIMPORT #define DEVELOPERSETTINGS_NON_ATTRIBUTED_API DLLIMPORT #define WITH_FREETYPE 1 #define SLATECORE_API DLLIMPORT #define SLATECORE_NON_ATTRIBUTED_API DLLIMPORT #define INPUTCORE_API DLLIMPORT #define INPUTCORE_NON_ATTRIBUTED_API DLLIMPORT #define JSON_API DLLIMPORT #define JSON_NON_ATTRIBUTED_API DLLIMPORT #define UE_WINDOWS_USING_UIA 1 #define APPLICATIONCORE_API DLLIMPORT #define APPLICATIONCORE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_MGPU 1 #define RHI_WANT_RESOURCE_INFO 1 #define RHI_API DLLIMPORT #define RHI_NON_ATTRIBUTED_API DLLIMPORT #define JSONUTILITIES_API DLLIMPORT #define JSONUTILITIES_NON_ATTRIBUTED_API DLLIMPORT #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 #define PROJECTS_API DLLIMPORT #define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT #define LOCALIZATION_API DLLEXPORT #define LOCALIZATION_NON_ATTRIBUTED_API DLLEXPORT