// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector2f__ #define __ISPC_STRUCT_FVector2f__ struct FVector2f { float V[2]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB); extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale); extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB); extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB); extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus