// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FoliageEdit/UHT/FoliageEdit.init.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FoliageEdit/PerModuleInline.gen.cpp" #include "Editor/FoliageEdit/Private/ActorFactoryProceduralFoliage.cpp" #include "Editor/FoliageEdit/Private/FoliageEditActions.cpp" #include "Editor/FoliageEdit/Private/FoliageEditModule.cpp" #include "Editor/FoliageEdit/Private/FoliageEditorSubsystem.cpp" #include "Editor/FoliageEdit/Private/FoliageEditUtility.cpp" #include "Editor/FoliageEdit/Private/FoliageEdMode.cpp" #include "Editor/FoliageEdit/Private/FoliageEdModeToolkit.cpp" #include "Editor/FoliageEdit/Private/FoliagePaletteCommands.cpp" #include "Editor/FoliageEdit/Private/FoliagePaletteItem.cpp" #include "Editor/FoliageEdit/Private/FoliageTypeCustomizationHelpers.cpp" #include "Editor/FoliageEdit/Private/FoliageTypeDetails.cpp" #include "Editor/FoliageEdit/Private/FoliageTypeFactory.cpp" #include "Editor/FoliageEdit/Private/FoliageTypeObjectCustomization.cpp" #include "Editor/FoliageEdit/Private/FoliageTypePaintingCustomization.cpp" #include "Editor/FoliageEdit/Private/FoliageType_ActorThumbnailRenderer.cpp" #include "Editor/FoliageEdit/Private/FoliageType_InstancedStaticMeshPaintingCustomization.cpp" #include "Editor/FoliageEdit/Private/FoliageType_ISMThumbnailRenderer.cpp" #include "Editor/FoliageEdit/Private/LandscapeGrassTypeFactory.cpp" #include "Editor/FoliageEdit/Private/ProceduralFoliageComponentDetails.cpp" #include "Editor/FoliageEdit/Private/ProceduralFoliageComponentVisualizer.cpp" #include "Editor/FoliageEdit/Private/ProceduralFoliageEditorLibrary.cpp" #include "Editor/FoliageEdit/Private/ProceduralFoliageSpawnerFactory.cpp" #include "Editor/FoliageEdit/Private/SFoliageEdit.cpp" #include "Editor/FoliageEdit/Private/SFoliagePalette.cpp"