// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/VirtualShadowMapVisualizationData.cpp" #include "Runtime/Engine/Private/VirtualTextureCollection.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLogger.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerAutomationTests.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerBinaryFileDevice.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerFilterVolume.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerKismetLibrary.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerTraceDevice.cpp" #include "Runtime/Engine/Private/VisualLogger/VisualLoggerTypes.cpp" #include "Runtime/Engine/Private/VoiceChannel.cpp" #include "Runtime/Engine/Private/VoiceConfig.cpp" #include "Runtime/Engine/Private/Volume.cpp" #include "Runtime/Engine/Private/VolumeRendering.cpp" #include "Runtime/Engine/Private/VolumeTexture.cpp" #include "Runtime/Engine/Private/VolumetricCloudProxy.cpp" #include "Runtime/Engine/Private/VolumetricLightmapDensityVolume.cpp" #include "Runtime/Engine/Private/VT/BlockCodingHelpers.cpp" #include "Runtime/Engine/Private/VT/LightmapVirtualTexture.cpp" #include "Runtime/Engine/Private/VT/MeshPaintVirtualTexture.cpp" #include "Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp" #include "Runtime/Engine/Private/VT/RuntimeVirtualTextureNotify.cpp" #include "Runtime/Engine/Private/VT/RuntimeVirtualTextureVolume.cpp" #include "Runtime/Engine/Private/VT/UploadingVirtualTexture.cpp" #include "Runtime/Engine/Private/VT/VirtualTexture.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureAdapter.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureBuilder.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureBuildSettings.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureBuiltData.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureChunkDDCCache.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureChunkManager.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureDataBuilder.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureLevelRedirector.cpp" #include "Runtime/Engine/Private/VT/VirtualTexturePoolConfig.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureRecreate.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureScalability.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureTranscodeCache.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureUploadCache.cpp" #include "Runtime/Engine/Private/VT/VirtualTextureVisualizationData.cpp" #include "Runtime/Engine/Private/WeightedRandomSampler.cpp" #include "Runtime/Engine/Private/WindDirectionalSource.cpp" #include "Runtime/Engine/Private/World.cpp"