// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/PainCausingVolume.cpp" #include "Runtime/Engine/Private/ParseExecCommands.cpp" #include "Runtime/Engine/Private/ParticleSystemSceneProxy.cpp" #include "Runtime/Engine/Private/Particles/Emitter.cpp" #include "Runtime/Engine/Private/Particles/FXBudget.cpp" #include "Runtime/Engine/Private/Particles/FXSystem.cpp" #include "Runtime/Engine/Private/Particles/FXSystemSet.cpp" #include "Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp" #include "Runtime/Engine/Private/Particles/ParticleBeamModules.cpp" #include "Runtime/Engine/Private/Particles/ParticleBeamTrailVertexFactory.cpp" #include "Runtime/Engine/Private/Particles/ParticleCurveTexture.cpp" #include "Runtime/Engine/Private/Particles/ParticleEmitter.cpp" #include "Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp" #include "Runtime/Engine/Private/Particles/ParticleEventManager.cpp" #include "Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp"