// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/D3D12RHI/Private/D3D12RayTracingDebug.cpp" #include "Runtime/D3D12RHI/Private/D3D12RenderTarget.cpp" #include "Runtime/D3D12RHI/Private/D3D12ResourceCollection.cpp" #include "Runtime/D3D12RHI/Private/D3D12Resources.cpp" #include "Runtime/D3D12RHI/Private/D3D12RHI.cpp" #include "Runtime/D3D12RHI/Private/D3D12RootSignature.cpp" #include "Runtime/D3D12RHI/Private/D3D12Shaders.cpp" #include "Runtime/D3D12RHI/Private/D3D12SRV.cpp" #include "Runtime/D3D12RHI/Private/D3D12State.cpp" #include "Runtime/D3D12RHI/Private/D3D12StateCache.cpp" #include "Runtime/D3D12RHI/Private/D3D12Stats.cpp" #include "Runtime/D3D12RHI/Private/D3D12Submission.cpp" #include "Runtime/D3D12RHI/Private/D3D12Texture.cpp"