// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/D3D12RHI/Private/D3D12Descriptors.cpp" #include "Runtime/D3D12RHI/Private/D3D12Device.cpp" #include "Runtime/D3D12RHI/Private/D3D12DirectCommandListManager.cpp" #include "Runtime/D3D12RHI/Private/D3D12EnhancedBarriers.cpp" #include "Runtime/D3D12RHI/Private/D3D12ExplicitDescriptorCache.cpp" #include "Runtime/D3D12RHI/Private/D3D12GPUProfiler.cpp" #include "Runtime/D3D12RHI/Private/D3D12IntelExtensions.cpp" #include "Runtime/D3D12RHI/Private/D3D12LegacyBarriers.cpp" #include "Runtime/D3D12RHI/Private/D3D12NvidiaExtensions.cpp" #include "Runtime/D3D12RHI/Private/D3D12Pipelinestate.cpp" #include "Runtime/D3D12RHI/Private/D3D12PoolAllocator.cpp" #include "Runtime/D3D12RHI/Private/D3D12Query.cpp" #include "Runtime/D3D12RHI/Private/D3D12RayTracing.cpp"