{ "RemapUnityFiles": { "Module.D3D11RHI.cpp.obj": [ "PerModuleInline.gen.cpp.obj", "D3D11Buffer.cpp.obj", "D3D11Commands.cpp.obj", "D3D11ConstantBuffer.cpp.obj", "D3D11Device.cpp.obj", "D3D11NvidiaAftermath.cpp.obj", "D3D11Query.cpp.obj", "D3D11RenderTarget.cpp.obj", "D3D11RHI.cpp.obj", "D3D11Shaders.cpp.obj", "D3D11SRV.cpp.obj", "D3D11State.cpp.obj", "D3D11StateCache.cpp.obj", "D3D11Texture.cpp.obj", "D3D11UAV.cpp.obj", "D3D11UniformBuffer.cpp.obj", "D3D11Util.cpp.obj", "D3D11VertexDeclaration.cpp.obj", "D3D11Viewport.cpp.obj", "WindowsD3D11ConstantBuffer.cpp.obj", "WindowsD3D11Device.cpp.obj", "WindowsD3D11Viewport.cpp.obj" ] } }