// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Collision/RigUnit_WorldCollision.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/ControlRigNodeWorkflow.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control_StaticMesh.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Core/RigUnit_UserData.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugBezier.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugHierarchy.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLine.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLineStrip.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugPrimitives.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_ProfilingBracket.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_VisualDebug.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Converter.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Float.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Quaternion.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Transform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Vector.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_AimConstraint.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_ApplyFK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_BlendTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_GetJointTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_TwoBoneIKFK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Drawing/RigUnit_DrawContainer.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_BeginExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Collection.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_DynamicHierarchy.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Hierarchy.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InteractionExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InverseExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_IsInteracting.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Item.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Physics.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_PrepareForExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_RigModules.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_SequenceExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_AddBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_BoneName.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Component.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannel.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannelFromItem.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_CurveExists.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_FindClosestItem.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlInitialTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlOffset.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetCurveValue.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetInitialBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetSpaceTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Metadata.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_OffsetTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ParentSwitchConstraint.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ProjectTransformToNewParent.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_PropagateTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SendEvent.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneInitialTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneRotation.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTranslation.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlColor.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlDrivenList.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlOffset.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlVisibility.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetCurveValue.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeBoneTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceInitialTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetTransform.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_UnsetCurveValue.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_WorldSpace.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_AimBone.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_CCDIK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ChainInfo.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FABRIK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SlideChain.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SphericalPoseReader.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SpringIK.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwistBones.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwoBoneIKSimple.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectionCandidates.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectorExecution.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigDispatchFactory.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnit.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnitContext.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_PointSimulation.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_SpringInterp.cpp" #include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Validation/ControlRigNumericalValidationPass.cpp"