{ "Version": "1.2", "Data": { "Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationwarpingruntime\\module.animationwarpingruntime.cpp", "ProvidedModule": "", "PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch", "Includes": [ "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationwarpingruntime\\definitions.animationwarpingruntime.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animationwarpingruntime.init.gen.cpp", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animationwarpingtypes.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\animationwarpingtypes.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animationwarpingtypes.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationwarpingruntime\\permoduleinline.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\animationwarpinglibrary.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\animationwarpinglibrary.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animexecutioncontext.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animexecutioncontext.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animnodereference.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnodereference.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animationwarpinglibrary.generated.h", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_offsetrootbone.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\bonecontrollers\\bonecontrollertypes.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\bonecontrollertypes.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\bonecontrollers\\animnode_skeletalcontrolbase.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\inputscalebias.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\inputscalebias.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_skeletalcontrolbase.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_offsetrootbone.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\curves\\curvevector.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\curvevector.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animationwarpinglibrary.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\animationwarpingruntimemodule.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\animationwarpingruntimemodule.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animrootmotionprovider.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\builtinattributetypes.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\attributetraits.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\builtinattributetypes.generated.h", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_footplacement.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_footplacement.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetmathlibrary.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\kismetmathlibrary.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetmathlibrary.inl", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_footplacement.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animtrace.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\objecttracedefines.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animattributes.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animinstanceproxy.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animinstanceproxy.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\serialization\\irisobjectreferencepackagemap.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\character.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementinterface.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\navmovementinterface.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\movementcomponent.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_footplacement.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_offsetrootbone.cpp", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_offsetrootbone.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_orientationwarping.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_orientationwarping.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_orientationwarping.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animblenddebugscope.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_orientationwarping.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_overriderootmotion.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_overriderootmotion.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_overriderootmotion.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_overriderootmotion.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_slopewarping.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_slopewarping.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\springinterpolator.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\springinterpolator.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_slopewarping.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\shapecomponent.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\capsulecomponent.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsocket.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skeletalmeshsocket.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_slopewarping.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_steering.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_steering.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_steering.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animsequencehelpers.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\springmath.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_steering.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_stridewarping.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_stridewarping.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\bonecontrollers\\bonecontrollersolvers.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\bonecontrollersolvers.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_stridewarping.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_stridewarping.gen.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\private\\bonecontrollers\\animnode_warptest.cpp", "d:\\ue_5_7_1\\engine\\plugins\\animation\\animationwarping\\source\\runtime\\public\\bonecontrollers\\animnode_warptest.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_warptest.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationwarpingruntime\\uht\\animnode_warptest.gen.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] } }