// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WaveTableTransform.h" #ifdef WAVETABLE_WaveTableTransform_generated_h #error "WaveTableTransform.generated.h already included, missing '#pragma once' in WaveTableTransform.h" #endif #define WAVETABLE_WaveTableTransform_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWaveTableTransform *********************************************** struct Z_Construct_UScriptStruct_FWaveTableTransform_Statics; #define FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTableTransform_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWaveTableTransform_Statics; \ WAVETABLE_API static class UScriptStruct* StaticStruct(); struct FWaveTableTransform; // ********** End ScriptStruct FWaveTableTransform ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTableTransform_h PRAGMA_ENABLE_DEPRECATION_WARNINGS