// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetEditorMessages.h" #ifdef UNREALEDMESSAGES_AssetEditorMessages_generated_h #error "AssetEditorMessages.generated.h already included, missing '#pragma once' in AssetEditorMessages.h" #endif #define UNREALEDMESSAGES_AssetEditorMessages_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAssetEditorRequestOpenAsset ************************************** struct Z_Construct_UScriptStruct_FAssetEditorRequestOpenAsset_Statics; #define FID_Engine_Source_Editor_UnrealEdMessages_Classes_AssetEditorMessages_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetEditorRequestOpenAsset_Statics; \ UNREALEDMESSAGES_API static class UScriptStruct* StaticStruct(); struct FAssetEditorRequestOpenAsset; // ********** End ScriptStruct FAssetEditorRequestOpenAsset **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEdMessages_Classes_AssetEditorMessages_h PRAGMA_ENABLE_DEPRECATION_WARNINGS