// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Slate/WidgetTransform.h" #ifdef UMG_WidgetTransform_generated_h #error "WidgetTransform.generated.h already included, missing '#pragma once' in WidgetTransform.h" #endif #define UMG_WidgetTransform_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWidgetTransform ************************************************** struct Z_Construct_UScriptStruct_FWidgetTransform_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Slate_WidgetTransform_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWidgetTransform_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FWidgetTransform; // ********** End ScriptStruct FWidgetTransform **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Slate_WidgetTransform_h PRAGMA_ENABLE_DEPRECATION_WARNINGS