// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Binding/States/WidgetStateSettings.h" #ifdef UMG_WidgetStateSettings_generated_h #error "WidgetStateSettings.generated.h already included, missing '#pragma once' in WidgetStateSettings.h" #endif #define UMG_WidgetStateSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UWidgetStateSettings ***************************************************** struct Z_Construct_UClass_UWidgetStateSettings_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetStateSettings_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUWidgetStateSettings(); \ friend struct ::Z_Construct_UClass_UWidgetStateSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetStateSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetStateSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetStateSettings_NoRegister) \ DECLARE_SERIALIZER(UWidgetStateSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetStateSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetStateSettings(UWidgetStateSettings&&) = delete; \ UWidgetStateSettings(const UWidgetStateSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetStateSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetStateSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetStateSettings) \ UMG_API virtual ~UWidgetStateSettings(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_25_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetStateSettings; // ********** End Class UWidgetStateSettings ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS