// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/WidgetLayoutLibrary.h" #ifdef UMG_WidgetLayoutLibrary_generated_h #error "WidgetLayoutLibrary.generated.h already included, missing '#pragma once' in WidgetLayoutLibrary.h" #endif #define UMG_WidgetLayoutLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UBorderSlot; class UCanvasPanelSlot; class UGridSlot; class UHorizontalBoxSlot; class UObject; class UOverlaySlot; class USafeZoneSlot; class UScaleBoxSlot; class UScrollBoxSlot; class USizeBoxSlot; class UStackBoxSlot; class UUniformGridSlot; class UVerticalBoxSlot; class UWidget; class UWidgetSwitcherSlot; class UWrapBoxSlot; struct FGeometry; // ********** Begin Class UWidgetLayoutLibrary ***************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_RPC_WRAPPERS \ DECLARE_FUNCTION(execRemoveAllWidgets); \ DECLARE_FUNCTION(execSlotAsWidgetSwitcherSlot); \ DECLARE_FUNCTION(execSlotAsWrapBoxSlot); \ DECLARE_FUNCTION(execSlotAsStackBoxSlot); \ DECLARE_FUNCTION(execSlotAsSizeBoxSlot); \ DECLARE_FUNCTION(execSlotAsScaleBoxSlot); \ DECLARE_FUNCTION(execSlotAsSafeBoxSlot); \ DECLARE_FUNCTION(execSlotAsScrollBoxSlot); \ DECLARE_FUNCTION(execSlotAsVerticalBoxSlot); \ DECLARE_FUNCTION(execSlotAsUniformGridSlot); \ DECLARE_FUNCTION(execSlotAsOverlaySlot); \ DECLARE_FUNCTION(execSlotAsHorizontalBoxSlot); \ DECLARE_FUNCTION(execSlotAsGridSlot); \ DECLARE_FUNCTION(execSlotAsCanvasSlot); \ DECLARE_FUNCTION(execSlotAsBorderSlot); \ DECLARE_FUNCTION(execGetMousePositionScaledByDPI); \ DECLARE_FUNCTION(execGetMousePositionOnViewport); \ DECLARE_FUNCTION(execGetMousePositionOnPlatform); \ DECLARE_FUNCTION(execGetPlayerScreenWidgetGeometry); \ DECLARE_FUNCTION(execGetViewportWidgetGeometry); \ DECLARE_FUNCTION(execGetViewportSize); \ DECLARE_FUNCTION(execGetViewportScale); \ DECLARE_FUNCTION(execProjectWorldLocationToWidgetPosition); struct Z_Construct_UClass_UWidgetLayoutLibrary_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_INCLASS \ private: \ static void StaticRegisterNativesUWidgetLayoutLibrary(); \ friend struct ::Z_Construct_UClass_UWidgetLayoutLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetLayoutLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister) \ DECLARE_SERIALIZER(UWidgetLayoutLibrary) #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetLayoutLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetLayoutLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetLayoutLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetLayoutLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetLayoutLibrary(UWidgetLayoutLibrary&&) = delete; \ UWidgetLayoutLibrary(const UWidgetLayoutLibrary&) = delete; \ UMG_API virtual ~UWidgetLayoutLibrary(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_28_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetLayoutLibrary; // ********** End Class UWidgetLayoutLibrary ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS