// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/Visual.h" #ifdef UMG_Visual_generated_h #error "Visual.generated.h already included, missing '#pragma once' in Visual.h" #endif #define UMG_Visual_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVisual ****************************************************************** struct Z_Construct_UClass_UVisual_Statics; UMG_API UClass* Z_Construct_UClass_UVisual_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_14_INCLASS \ private: \ static void StaticRegisterNativesUVisual(); \ friend struct ::Z_Construct_UClass_UVisual_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UVisual_NoRegister(); \ public: \ DECLARE_CLASS2(UVisual, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UVisual_NoRegister) \ DECLARE_SERIALIZER(UVisual) #define FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UVisual(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVisual) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UVisual); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVisual); \ /** Deleted move- and copy-constructors, should never be used */ \ UVisual(UVisual&&) = delete; \ UVisual(const UVisual&) = delete; \ UMG_API virtual ~UVisual(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_11_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_14_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVisual; // ********** End Class UVisual ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Visual_h PRAGMA_ENABLE_DEPRECATION_WARNINGS