// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/Viewport.h" #ifdef UMG_Viewport_generated_h #error "Viewport.generated.h already included, missing '#pragma once' in Viewport.h" #endif #define UMG_Viewport_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UClass; class UWorld; // ********** Begin Class UViewport **************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetViewProjectionMatrix); \ DECLARE_FUNCTION(execSetShowFlag); \ DECLARE_FUNCTION(execSetSkyIntensity); \ DECLARE_FUNCTION(execSetLightIntensity); \ DECLARE_FUNCTION(execSetEnableAdvancedFeatures); \ DECLARE_FUNCTION(execSpawn); \ DECLARE_FUNCTION(execSetViewRotation); \ DECLARE_FUNCTION(execGetViewRotation); \ DECLARE_FUNCTION(execSetViewLocation); \ DECLARE_FUNCTION(execGetViewLocation); \ DECLARE_FUNCTION(execGetViewportWorld); #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_ACCESSORS \ static void GetBackgroundColor_WrapperImpl(const void* Object, void* OutValue); \ static void SetBackgroundColor_WrapperImpl(void* Object, const void* InValue); struct Z_Construct_UClass_UViewport_Statics; UMG_API UClass* Z_Construct_UClass_UViewport_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_INCLASS \ private: \ static void StaticRegisterNativesUViewport(); \ friend struct ::Z_Construct_UClass_UViewport_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UViewport_NoRegister(); \ public: \ DECLARE_CLASS2(UViewport, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UViewport_NoRegister) \ DECLARE_SERIALIZER(UViewport) #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UViewport(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UViewport) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UViewport); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UViewport); \ /** Deleted move- and copy-constructors, should never be used */ \ UViewport(UViewport&&) = delete; \ UViewport(const UViewport&) = delete; \ UMG_API virtual ~UViewport(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_233_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h_236_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UViewport; // ********** End Class UViewport ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Viewport_h PRAGMA_ENABLE_DEPRECATION_WARNINGS