// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Extensions/UIComponent.h" #ifdef UMG_UIComponent_generated_h #error "UIComponent.generated.h already included, missing '#pragma once' in UIComponent.h" #endif #define UMG_UIComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UUIComponent ************************************************************* struct Z_Construct_UClass_UUIComponent_Statics; UMG_API UClass* Z_Construct_UClass_UUIComponent_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUUIComponent(); \ friend struct ::Z_Construct_UClass_UUIComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UUIComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UUIComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUIComponent_NoRegister) \ DECLARE_SERIALIZER(UUIComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UUIComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UUIComponent(UUIComponent&&) = delete; \ UUIComponent(const UUIComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UUIComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUIComponent); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUIComponent) \ UMG_API virtual ~UUIComponent(); #define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_23_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUIComponent; // ********** End Class UUIComponent *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Extensions_UIComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS