// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/SlateBlueprintLibrary.h" #ifdef UMG_SlateBlueprintLibrary_generated_h #error "SlateBlueprintLibrary.generated.h already included, missing '#pragma once' in SlateBlueprintLibrary.h" #endif #define UMG_SlateBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UObject; struct FGeometry; struct FSlateBrush; // ********** Begin Class USlateBlueprintLibrary *************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_RPC_WRAPPERS \ DECLARE_FUNCTION(execScreenToViewport); \ DECLARE_FUNCTION(execScreenToWidgetAbsolute); \ DECLARE_FUNCTION(execScreenToWidgetLocal); \ DECLARE_FUNCTION(execAbsoluteToViewport); \ DECLARE_FUNCTION(execLocalToViewport); \ DECLARE_FUNCTION(execEqualEqual_SlateBrush); \ DECLARE_FUNCTION(execTransformVectorLocalToAbsolute); \ DECLARE_FUNCTION(execTransformVectorAbsoluteToLocal); \ DECLARE_FUNCTION(execTransformScalarLocalToAbsolute); \ DECLARE_FUNCTION(execTransformScalarAbsoluteToLocal); \ DECLARE_FUNCTION(execVector_LocalToAbsolute); \ DECLARE_FUNCTION(execVector_AbsoluteToLocal); \ DECLARE_FUNCTION(execScalar_LocalToAbsolute); \ DECLARE_FUNCTION(execScalar_AbsoluteToLocal); \ DECLARE_FUNCTION(execGetAbsoluteSize); \ DECLARE_FUNCTION(execGetLocalSize); \ DECLARE_FUNCTION(execGetLocalTopLeft); \ DECLARE_FUNCTION(execLocalToAbsolute); \ DECLARE_FUNCTION(execAbsoluteToLocal); \ DECLARE_FUNCTION(execIsUnderLocation); struct Z_Construct_UClass_USlateBlueprintLibrary_Statics; UMG_API UClass* Z_Construct_UClass_USlateBlueprintLibrary_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_INCLASS \ private: \ static void StaticRegisterNativesUSlateBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_USlateBlueprintLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_USlateBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(USlateBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_USlateBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(USlateBlueprintLibrary) #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API USlateBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateBlueprintLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, USlateBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateBlueprintLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ USlateBlueprintLibrary(USlateBlueprintLibrary&&) = delete; \ USlateBlueprintLibrary(const USlateBlueprintLibrary&) = delete; \ UMG_API virtual ~USlateBlueprintLibrary(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_13_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USlateBlueprintLibrary; // ********** End Class USlateBlueprintLibrary ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS