// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/MovieScene2DTransformPropertySystem.h" #ifdef UMG_MovieScene2DTransformPropertySystem_generated_h #error "MovieScene2DTransformPropertySystem.generated.h already included, missing '#pragma once' in MovieScene2DTransformPropertySystem.h" #endif #define UMG_MovieScene2DTransformPropertySystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieScene2DTransformPropertySystem ************************************* struct Z_Construct_UClass_UMovieScene2DTransformPropertySystem_Statics; UMG_API UClass* Z_Construct_UClass_UMovieScene2DTransformPropertySystem_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieScene2DTransformPropertySystem(); \ friend struct ::Z_Construct_UClass_UMovieScene2DTransformPropertySystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UMovieScene2DTransformPropertySystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieScene2DTransformPropertySystem, UMovieScenePropertySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UMovieScene2DTransformPropertySystem_NoRegister) \ DECLARE_SERIALIZER(UMovieScene2DTransformPropertySystem) #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_13_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieScene2DTransformPropertySystem(UMovieScene2DTransformPropertySystem&&) = delete; \ UMovieScene2DTransformPropertySystem(const UMovieScene2DTransformPropertySystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UMovieScene2DTransformPropertySystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieScene2DTransformPropertySystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieScene2DTransformPropertySystem) \ UMG_API virtual ~UMovieScene2DTransformPropertySystem(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_8_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h_13_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieScene2DTransformPropertySystem; // ********** End Class UMovieScene2DTransformPropertySystem *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformPropertySystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS