// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Binding/FloatBinding.h" #ifdef UMG_FloatBinding_generated_h #error "FloatBinding.generated.h already included, missing '#pragma once' in FloatBinding.h" #endif #define UMG_FloatBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UFloatBinding ************************************************************ #define FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetValue); struct Z_Construct_UClass_UFloatBinding_Statics; UMG_API UClass* Z_Construct_UClass_UFloatBinding_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUFloatBinding(); \ friend struct ::Z_Construct_UClass_UFloatBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UFloatBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UFloatBinding, UPropertyBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UFloatBinding_NoRegister) \ DECLARE_SERIALIZER(UFloatBinding) #define FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UFloatBinding(UFloatBinding&&) = delete; \ UFloatBinding(const UFloatBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UFloatBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFloatBinding); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFloatBinding) \ UMG_API virtual ~UFloatBinding(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_11_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFloatBinding; // ********** End Class UFloatBinding ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_FloatBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS