// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/ButtonSlot.h" #ifdef UMG_ButtonSlot_generated_h #error "ButtonSlot.generated.h already included, missing '#pragma once' in ButtonSlot.h" #endif #define UMG_ButtonSlot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FMargin; // ********** Begin Class UButtonSlot ************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetVerticalAlignment); \ DECLARE_FUNCTION(execSetHorizontalAlignment); \ DECLARE_FUNCTION(execSetPadding); #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_ACCESSORS \ static void GetPadding_WrapperImpl(const void* Object, void* OutValue); \ static void SetPadding_WrapperImpl(void* Object, const void* InValue); \ static void GetHorizontalAlignment_WrapperImpl(const void* Object, void* OutValue); \ static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \ static void GetVerticalAlignment_WrapperImpl(const void* Object, void* OutValue); \ static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue); struct Z_Construct_UClass_UButtonSlot_Statics; UMG_API UClass* Z_Construct_UClass_UButtonSlot_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_INCLASS \ private: \ static void StaticRegisterNativesUButtonSlot(); \ friend struct ::Z_Construct_UClass_UButtonSlot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UButtonSlot_NoRegister(); \ public: \ DECLARE_CLASS2(UButtonSlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UButtonSlot_NoRegister) \ DECLARE_SERIALIZER(UButtonSlot) #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UButtonSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UButtonSlot) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UButtonSlot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UButtonSlot); \ /** Deleted move- and copy-constructors, should never be used */ \ UButtonSlot(UButtonSlot&&) = delete; \ UButtonSlot(const UButtonSlot&) = delete; \ UMG_API virtual ~UButtonSlot(); #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_16_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UButtonSlot; // ********** End Class UButtonSlot **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_ButtonSlot_h PRAGMA_ENABLE_DEPRECATION_WARNINGS