// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TranslationUnit.h" #ifdef TRANSLATIONEDITOR_TranslationUnit_generated_h #error "TranslationUnit.generated.h already included, missing '#pragma once' in TranslationUnit.h" #endif #define TRANSLATIONEDITOR_TranslationUnit_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTranslationChange ************************************************ struct Z_Construct_UScriptStruct_FTranslationChange_Statics; #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTranslationChange_Statics; \ TRANSLATIONEDITOR_API static class UScriptStruct* StaticStruct(); struct FTranslationChange; // ********** End ScriptStruct FTranslationChange ************************************************** // ********** Begin ScriptStruct FTranslationContextInfo ******************************************* struct Z_Construct_UScriptStruct_FTranslationContextInfo_Statics; #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTranslationContextInfo_Statics; \ TRANSLATIONEDITOR_API static class UScriptStruct* StaticStruct(); struct FTranslationContextInfo; // ********** End ScriptStruct FTranslationContextInfo ********************************************* // ********** Begin Class UTranslationUnit ********************************************************* struct Z_Construct_UClass_UTranslationUnit_Statics; TRANSLATIONEDITOR_API UClass* Z_Construct_UClass_UTranslationUnit_NoRegister(); #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_64_INCLASS \ private: \ static void StaticRegisterNativesUTranslationUnit(); \ friend struct ::Z_Construct_UClass_UTranslationUnit_Statics; \ static UClass* GetPrivateStaticClass(); \ friend TRANSLATIONEDITOR_API UClass* ::Z_Construct_UClass_UTranslationUnit_NoRegister(); \ public: \ DECLARE_CLASS2(UTranslationUnit, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TranslationEditor"), Z_Construct_UClass_UTranslationUnit_NoRegister) \ DECLARE_SERIALIZER(UTranslationUnit) #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_64_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ TRANSLATIONEDITOR_API UTranslationUnit(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTranslationUnit) \ DECLARE_VTABLE_PTR_HELPER_CTOR(TRANSLATIONEDITOR_API, UTranslationUnit); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTranslationUnit); \ /** Deleted move- and copy-constructors, should never be used */ \ UTranslationUnit(UTranslationUnit&&) = delete; \ UTranslationUnit(const UTranslationUnit&) = delete; \ TRANSLATIONEDITOR_API virtual ~UTranslationUnit(); #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_61_PROLOG #define FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_64_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_64_INCLASS \ FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h_64_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTranslationUnit; // ********** End Class UTranslationUnit *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_TranslationEditor_Private_TranslationUnit_h PRAGMA_ENABLE_DEPRECATION_WARNINGS