// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Columns/SlateHeaderColumns.h" #ifdef TOOLWIDGETS_SlateHeaderColumns_generated_h #error "SlateHeaderColumns.generated.h already included, missing '#pragma once' in SlateHeaderColumns.h" #endif #define TOOLWIDGETS_SlateHeaderColumns_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHeaderWidgetSizeColumn ******************************************* struct Z_Construct_UScriptStruct_FHeaderWidgetSizeColumn_Statics; #define FID_Engine_Source_Developer_ToolWidgets_Public_Columns_SlateHeaderColumns_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHeaderWidgetSizeColumn_Statics; \ TOOLWIDGETS_API static class UScriptStruct* StaticStruct(); \ typedef FEditorDataStorageColumn Super; struct FHeaderWidgetSizeColumn; // ********** End ScriptStruct FHeaderWidgetSizeColumn ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolWidgets_Public_Columns_SlateHeaderColumns_h PRAGMA_ENABLE_DEPRECATION_WARNINGS