// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Overlay/DragBoxPosition.h" #ifdef TOOLWIDGETS_DragBoxPosition_generated_h #error "DragBoxPosition.generated.h already included, missing '#pragma once' in DragBoxPosition.h" #endif #define TOOLWIDGETS_DragBoxPosition_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FToolWidget_DragBoxPosition *************************************** struct Z_Construct_UScriptStruct_FToolWidget_DragBoxPosition_Statics; #define FID_Engine_Source_Developer_ToolWidgets_Public_Overlay_DragBoxPosition_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FToolWidget_DragBoxPosition_Statics; \ TOOLWIDGETS_API static class UScriptStruct* StaticStruct(); struct FToolWidget_DragBoxPosition; // ********** End ScriptStruct FToolWidget_DragBoxPosition ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolWidgets_Public_Overlay_DragBoxPosition_h PRAGMA_ENABLE_DEPRECATION_WARNINGS