// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ToolMenuEntry.h" #ifdef TOOLMENUS_ToolMenuEntry_generated_h #error "ToolMenuEntry.generated.h already included, missing '#pragma once' in ToolMenuEntry.h" #endif #define TOOLMENUS_ToolMenuEntry_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FToolMenuEntry **************************************************** struct Z_Construct_UScriptStruct_FToolMenuEntry_Statics; #define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuEntry_h_167_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FToolMenuEntry_Statics; \ TOOLMENUS_API static class UScriptStruct* StaticStruct(); struct FToolMenuEntry; // ********** End ScriptStruct FToolMenuEntry ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuEntry_h PRAGMA_ENABLE_DEPRECATION_WARNINGS