// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TextureImportSettings.h" #ifdef TEXTUREUTILITIESCOMMON_TextureImportSettings_generated_h #error "TextureImportSettings.generated.h already included, missing '#pragma once' in TextureImportSettings.h" #endif #define TEXTUREUTILITIESCOMMON_TextureImportSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTextureImportSettings *************************************************** struct Z_Construct_UClass_UTextureImportSettings_Statics; TEXTUREUTILITIESCOMMON_API UClass* Z_Construct_UClass_UTextureImportSettings_NoRegister(); #define FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_53_INCLASS \ private: \ static void StaticRegisterNativesUTextureImportSettings(); \ friend struct ::Z_Construct_UClass_UTextureImportSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend TEXTUREUTILITIESCOMMON_API UClass* ::Z_Construct_UClass_UTextureImportSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UTextureImportSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/TextureUtilitiesCommon"), Z_Construct_UClass_UTextureImportSettings_NoRegister) \ DECLARE_SERIALIZER(UTextureImportSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_53_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ TEXTUREUTILITIESCOMMON_API UTextureImportSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureImportSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(TEXTUREUTILITIESCOMMON_API, UTextureImportSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureImportSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UTextureImportSettings(UTextureImportSettings&&) = delete; \ UTextureImportSettings(const UTextureImportSettings&) = delete; \ TEXTUREUTILITIESCOMMON_API virtual ~UTextureImportSettings(); #define FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_50_PROLOG #define FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_53_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_53_INCLASS \ FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h_53_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTextureImportSettings; // ********** End Class UTextureImportSettings ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_TextureUtilitiesCommon_Public_TextureImportSettings_h // ********** Begin Enum ETextureImportFloatingPointFormat ***************************************** #define FOREACH_ENUM_ETEXTUREIMPORTFLOATINGPOINTFORMAT(op) \ op(ETextureImportFloatingPointFormat::HDR_F16) \ op(ETextureImportFloatingPointFormat::HDRCompressed_BC6) \ op(ETextureImportFloatingPointFormat::HDR_F32_or_F16) \ op(ETextureImportFloatingPointFormat::PreviousDefault) enum class ETextureImportFloatingPointFormat : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureImportFloatingPointFormat ******************************************* // ********** Begin Enum ETextureImportPNGInfill *************************************************** #define FOREACH_ENUM_ETEXTUREIMPORTPNGINFILL(op) \ op(ETextureImportPNGInfill::Default) \ op(ETextureImportPNGInfill::Never) \ op(ETextureImportPNGInfill::OnlyOnBinaryTransparency) \ op(ETextureImportPNGInfill::Always) enum class ETextureImportPNGInfill : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureImportPNGInfill ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS